Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Apr 09, 2009, 02:18 AM // 02:18   #61
Frost Gate Guardian
 
Join Date: May 2008
Advertisement

Disable Ads
Default

Wow. Hi broken meta for another month kthx. Disappointment after disappointment.
Sadchaos is offline   Reply With Quote
Old Apr 09, 2009, 02:27 AM // 02:27   #62
Wilds Pathfinder
 
Jecht Scye's Avatar
 
Join Date: Dec 2005
Guild: Lucky Crickets[Luck]
Profession: N/Me
Default

I love how people whine when ArenaNet needs more time testing their updates. As Regina said, one updated value can result in unpredictable changes somewhere else in the game. Change the way one skill works, and you've altered all monsters in the PvE area of the game that use that skill. Change another skill - oops, now an originally and intentionally un-soloable area is now exploited by a new solo build. The whiners in this forum are so shortsighted. Especially when their complaint is:

"Why can't you just change the value in the skills database, it's so easy!"

It's because that change could have adverse effects on areas of the game you aren't even aware of. So, the pompous peanut gallery and wannabe game directors should probably think things through before making snap judgments about a project they know NOTHING about. Just because you play the game, doesn't mean you know what is going on under the hood folks.
Jecht Scye is offline   Reply With Quote
Old Apr 09, 2009, 02:27 AM // 02:27   #63
Furnace Stoker
 
draxynnic's Avatar
 
Join Date: Nov 2005
Guild: [CRFH]
Default

Quote:
Originally Posted by Master Fuhon View Post
Creativity and inspiration are very important concepts when it comes to utilizing human talent. These two things are fickle and unpredictable; these are very difficult things to micromanage. Human beings are not robots; robots are able to stay on one task all of the time. A person has far less control over when the mind wanders and becomes more productive on a different task than was intended. The decision to spend no time at all on something over the course of a month ends up denying a person from a whole month’s chance of finding a possible source of inspiration. To mention things like high stress and huge workload; inspiration is capable of defeating stress. To neglect a source of inspiration is to increase the odds that stress makes a workload less manageable.
It's possible, though, that something similar is the reason why. The human mind can also become excited about a particular task, increasing productivity on that task and decreasing it when forced to work on others that seem to be drudgework in comparison.

I suspect they have still been considering balance updates, they just haven't got them ready and aren't willing to force themselves to do so, possibly spending time that would be more efficiently spent working on what they want to work on.
draxynnic is offline   Reply With Quote
Old Apr 09, 2009, 02:50 AM // 02:50   #64
Krytan Explorer
 
jaximus's Avatar
 
Join Date: Aug 2008
Location: wisc
Default

well im quite disappointed. i could really care less about the tonic (very annoying for the most part, targetted at small kids if you ask me). as for storage and stuff, if you have that much stuff in storage its from a couple reasons, 1. skills are so broken that you can get more stuff before you figure what youre gonna do with the old stuff, 2. you keep too much junk that you never use, so no need to hang onto it. now with keeping skills how they are (roj with no scatter so v spear farming is dropping huge numbers of items into the market). this is the reason people need more storage. fix the skills and the rest will fix itself. i play mostly pvp so this will be another fail month of endurance spammers, lingering spam and pnh.
jaximus is offline   Reply With Quote
Old Apr 09, 2009, 03:08 AM // 03:08   #65
Krytan Explorer
 
Rak Orgon of Beowulf's Avatar
 
Join Date: Oct 2007
Location: just chillin
Guild: Omg Gwen Is Legal [EotN]
Default

Quote:
Originally Posted by Zahr Dalsk View Post
*looks at ritualist skills*

*deep, depressed sigh*
^^ this

i wish my necro wasn't better at being a rit :-(
Rak Orgon of Beowulf is offline   Reply With Quote
Old Apr 09, 2009, 03:09 AM // 03:09   #66
Frost Gate Guardian
 
Legion Magnus's Avatar
 
Join Date: Nov 2005
Guild: Legion Magnus
Profession: W/
Default

Glad to see a proactive effort to inform us.
Legion Magnus is offline   Reply With Quote
Old Apr 09, 2009, 03:09 AM // 03:09   #67
Furnace Stoker
 
Verene's Avatar
 
Join Date: Jan 2009
Guild: [SOTA]
Profession: D/
Default

Quote:
Originally Posted by Jecht Scye View Post
I love how people whine when ArenaNet needs more time testing their updates. As Regina said, one updated value can result in unpredictable changes somewhere else in the game. Change the way one skill works, and you've altered all monsters in the PvE area of the game that use that skill. Change another skill - oops, now an originally and intentionally un-soloable area is now exploited by a new solo build. The whiners in this forum are so shortsighted. Especially when their complaint is:

"Why can't you just change the value in the skills database, it's so easy!"

It's because that change could have adverse effects on areas of the game you aren't even aware of. So, the pompous peanut gallery and wannabe game directors should probably think things through before making snap judgments about a project they know NOTHING about. Just because you play the game, doesn't mean you know what is going on under the hood folks.
I have to agree here. The people who complain and say stuff like it's so easy to balance a skill and it only takes changing one value in a database...it just makes me want to facepalm because that opinion is so ignorant and just plain incorrect.

Balancing a game is difficult work. Making one single change will have a knock-on effect on so many other things, some of which can be predicted, some of which may not be noticed until later, and most of which the average person will never even realize.
Verene is offline   Reply With Quote
Old Apr 09, 2009, 03:10 AM // 03:10   #68
Academy Page
 
Robbeh The Mad's Avatar
 
Join Date: Feb 2009
Location: AFK somewhere in Kryta
Guild: Raven Alliance
Profession: W/
Default wut?

Quote:
Originally Posted by Ratson Itamar View Post

BTW, it's about time necros get to see some action in GvG (and other forms of PvP as well), don't nerf them.
If anything necro needs to be nerfed just as bad the jesus beam if not more, the amount of minions they can make and control in AB is insane. But then again it's fun to cut them down and watch the minions go wild and attack everything in sight.
Robbeh The Mad is offline   Reply With Quote
Old Apr 09, 2009, 03:12 AM // 03:12   #69
Desert Nomad
 
slowerpoke's Avatar
 
Join Date: Jul 2007
Location: Cuba
Default

more storage? yeah whatever
with all the accounts we have to exploit the xth
everyone has over 9000 mules
to store bat wings, wolf fangs, fungal wallows etc
slowerpoke is offline   Reply With Quote
Old Apr 09, 2009, 03:14 AM // 03:14   #70
Grotto Attendant
 
Join Date: Apr 2007
Default

Chthon is fine with this. In fact, Chthon would be fine with going regularly 2 months or even longer between skill updates if it meant more testing went into them.

Though Chthon would really like to see the AI bug for RoJ fixed sooner rather than later.
Chthon is offline   Reply With Quote
Old Apr 09, 2009, 03:21 AM // 03:21   #71
Krytan Explorer
 
Nessar's Avatar
 
Join Date: Jun 2008
Location: West Siiiiiiiiiiiiiide
Guild: Gwen Has A Thing For [Pyre]
Default

I don't mind waiting since WoW keeps me busy. Take yer time anet, don't need a update full of bugs anyway.
Although it really would be nice for it rits to get some love eventually :c
Nessar is offline   Reply With Quote
Old Apr 09, 2009, 03:24 AM // 03:24   #72
Lion's Arch Merchant
 
Master Fuhon's Avatar
 
Join Date: May 2006
Default

Quote:
Originally Posted by draxynnic View Post
It's possible, though, that something similar is the reason why. The human mind can also become excited about a particular task, increasing productivity on that task and decreasing it when forced to work on others that seem to be drudgework in comparison.

I suspect they have still been considering balance updates, they just haven't got them ready and aren't willing to force themselves to do so, possibly spending time that would be more efficiently spent working on what they want to work on.
The big patch this month was set up as a deadline; by nature such things are inflexible. People don’t put out optimal work around deadlines. Deadlines force production, whether it is good production or not. Deadlines work best when structured away from thinking work. If you want to know something that thrives around deadlines, I would point you to look at the work of insects. Insects do not think about too much, nor do they face thinking problems that they don't deal with as a collective; they serve the colony. They follow the same fixed activity schedules to keep the colony surviving; these are activities that can be automated.

The way a thinking problem works is that when you first approach it, you do not already have the capabilities to solve it (this is highly unlike work that gets automated). If you try to approach the problem head on by thinking about it, guess what… you can’t do it because you don’t have the method of thinking to solve it. So the way to approach the problem is to learn a new method of thinking.

So if you want to talk about optimal methods for problem solving: you structure already learned activities around deadlines, because some types of people thrive around the structure of having things already planned out. But you do not structure thinking and learning based problem solving around deadlines. You get the solution to such things when you learn it. That is why you have to be learning and thinking 24/7. Time lost not learning can never be made up.

But the information that you are not including: the skill balance changes they did last month were relatively well received; considering there are plenty of threads indicating people have long-standing issues against things that has been done previously. You don’t win people over in a day. I would have called it momentum to build off of. I hope that momentum wasn’t lost by forced execution of another task.

Last edited by Master Fuhon; Apr 09, 2009 at 03:26 AM // 03:26..
Master Fuhon is offline   Reply With Quote
Old Apr 09, 2009, 03:51 AM // 03:51   #73
Krytan Explorer
 
Banane-O-Man's Avatar
 
Join Date: Jul 2006
Profession: A/
Default

Skill balances can wait, but I can't wait for this major upgrade. Finally maybe an armor storage that I have been waiting for?

Keep up the good work Regina & friends!

Edit: On a side note, will you guys stop complaining and bitching? Seriously, grow up and if you don't like the game, well just stop playing and complaining. I understand your disappointment sometimes but enough is enough!

Last edited by Banane-O-Man; Apr 09, 2009 at 03:59 AM // 03:59..
Banane-O-Man is offline   Reply With Quote
Old Apr 09, 2009, 03:55 AM // 03:55   #74
Lion's Arch Merchant
 
Neez's Avatar
 
Join Date: Dec 2008
Location: Portugal
Guild: Sweet Valley High [Girl]
Profession: W/
Default

Don't believe the hype.
Neez is offline   Reply With Quote
Old Apr 09, 2009, 03:59 AM // 03:59   #75
Ooo, pretty flower
 
Konig Des Todes's Avatar
 
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
Default

Quote:
Originally Posted by Gun Pierson View Post
Maybe now is a good time Some of us have jobs and all and it would be nice to know when to take a day off or two.

Clock is ticking, we're almost mid April
Agreed, while I'm in no rush to hear about it myself, I'm very interested if/when I can organize my HoM how I want to.

Quote:
Originally Posted by Zahr Dalsk View Post
*looks at ritualist skills*

*deep, depressed sigh*
Another day mate, another day.

Quote:
Originally Posted by lutz View Post
Haha, don't bullshit us. There is no testing going on, you just are too lazy to get off your asses and modify some values in the database. Even though you have the correct answers to approaching a balanced game right in front of you, none of you even try to come close to achieving it.
And how would you know they are too lazy to do the balancing? Yes, they have the tools to balance, but not the time. Why? Because the storage update is getting a little bit more annoying it seems. I talked to Linsey a couple days ago and she didn't even like hearing about the April update preview notification.

Quote:
Originally Posted by lutz
You don't test your skills. See: all game balance after Factions, Signet of Ghostly Might, Cultist's Fervor, Shadow Walk, Xinrae's Weapon and the 300 other things you have managed to screw up time and again. It's sad how your customers are your alpha testers. Point and simple: I'm sure you just don't care.

Come on, what's the worst that could happen? You introduce a new bug? It's not like the rest of the game isn't just one big bug.

You can apologize all you want, but don't spew bullshit like this.
Again, how do you know? And who the hell do you think you are to insult the people who made the game for you. You dislike Anet and GW that much? Go play another game! YOU should stop bullshitting on the forums.

Quote:
Originally Posted by wetwillyhip View Post
actually if you read regina and lindsey's journal pages, they talk about the excitement that is going around the office for the update and saying to us that they are putting in so much work and both think we will like it. have you checked out the wiki talk pages for both of them? I see it on discussion topics regarding the April update.
They get excited not because it's going to be a good or big update. They get excited because it's their job. They should be excited. If you have someone who's not excited doing a job, it will be half-assed.



Seriously people, if you're going to complain about upcoming updates, complain about them after they come out. That way, you have something to complain about that won't become null and void.

In fact, don't complain, just have your fingers and tongue cut off for us so we don't have to listen.
Konig Des Todes is offline   Reply With Quote
Old Apr 09, 2009, 03:59 AM // 03:59   #76
Lion's Arch Merchant
 
InfernalSuffering's Avatar
 
Join Date: Aug 2005
Guild: Inadequately Equipped [GeAr]
Default

The problem is that ANet’s reasoning is that they believe everybody cares about both the April PvE update and the PvP balance. That couldn’t be further from the truth. As a PvPer, I could care less about the April PvE update as it basically doesn’t affect me at all. The skill balance is what makes each month different and interesting and a lack of that severely detracts from my experience playing the game. However, PvErs could care less about the PvP update because it rarely affects them, and for some reason the prospect of more storage seems oddly attractive. One group of people doesn’t care about the other; ANet has assured that through their policies the last few years.

The pleas about ‘time’ are absolutely ridiculous as well, and despite criticisms from people who don’t know how skill balance works, I agree with most of what Protoss said. Tinkering with numbers on skills such as lingering, pnh, blood necro skills, mirror of ice, etc. do not take a lot of thought nor does it “affect other areas of the game, sometimes in unexpected ways.” Make it a PvP-only update and get over it. That’s why the division was created in the first place. Moreover, that there will be no skill balance at all this month only means one thing – you haven’t spent any time on it at all. If it was being slightly delayed because of the April PvE update, that would be reasonable. Waiting because skill changes also need to be fully tested adds a delay but does not cancel it. A cancellation occurs because you haven’t even started testing it – which leads back to the problem in the first paragraph.

This also particularly bothers me, although I can’t say its unexpected: “we risked releasing either the skill balance or the April update itself without the level of polish, consideration, and testing that it should have. “ As a PvP player, what do you think I would have rather had: a polished skill balance or a polished April PvE update? That’s not a very difficult question. As a company, with your limited resources you say you are forced to make a decision between the two and, although I think both could have easily been done, that you expect me to support your decision is ludicrous.
InfernalSuffering is offline   Reply With Quote
Old Apr 09, 2009, 04:18 AM // 04:18   #77
Furnace Stoker
 
pumpkin pie's Avatar
 
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
Default

Quote:
Originally Posted by kupp View Post
Thanks for the heads up Regina. Though is it possible for you to give us a rough date of when the April update will be released, or it's still uncertain at this point?
famous quote :P
"it will be ready when it is ready"

one thing for sure, Anet cannot use the "we don't have enough people working on Live Team" excuse since someone else listed a whole bunch of names earlier somewhere.

Last edited by pumpkin pie; Apr 09, 2009 at 04:20 AM // 04:20..
pumpkin pie is offline   Reply With Quote
Old Apr 09, 2009, 04:24 AM // 04:24   #78
Zookeeper
 
ZenRgy's Avatar
 
Join Date: Jul 2005
Location: Australian Discussion Posse HQ - Glorious leader
Guild: ҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#
Profession: N/E
Default

When will you be releasing Sorrow's Furnace? I remember reading about that years ago and seeing nothing.
ZenRgy is offline   Reply With Quote
Old Apr 09, 2009, 04:25 AM // 04:25   #79
Desert Nomad
 
MrGuildBoi's Avatar
 
Join Date: May 2006
Profession: A/
Default

Cool, thanks for the news! Would rather have a good update with new features other than an update with nerfs and complainers.
MrGuildBoi is offline   Reply With Quote
Old Apr 09, 2009, 04:30 AM // 04:30   #80
Desert Nomad
 
daraaksii's Avatar
 
Join Date: Oct 2005
Default

I guess the end has just started.

I would rather see another fail skill 'balance' then more storage.
daraaksii is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Game Update April 24, 2008. Age The Riverside Inn 36 Apr 29, 2008 05:30 AM // 05:30
Dzan The Riverside Inn 161 Apr 18, 2008 04:10 AM // 04:10
Faer Game Bugs [Archive] 8 May 16, 2007 01:04 AM // 01:04
April 10th Game Update Notes Kuldebar Valiturus The Riverside Inn 145 Apr 12, 2007 06:28 AM // 06:28


All times are GMT. The time now is 11:28 PM // 23:28.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("